One Hour One Life Apocalypse

THE LAMENT OF THE SHIPMASTERS (Revelation 18:17-19).—On the whole passage read Ezekiel 27:32, &c.

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(17, 18) And every shipmaster. . . .—Or, better, And every shipmaster, and every one who sails for a place, and sailors, and all who work the sea, stood afar off, and cried when they saw the smoke of her burning, saying, Who is like the great city? With this expression compare the similar one applied to the beast (Revelation 13:4). It is the outcry of those who call to mind, with pain, a glory that was great, but now is gone. It is not to be taken as meaning “what city has suffered as she has?” but rather is it the recollection of her former splendour—“how great she was.” This lingering of the mind over delights now vanished is one subtle element of misery. So the hapless Francesca thought—

Jul 05, 2020 The Yum System is a mechanic on One Hour One Life that encourages players to eat a variety of unique Foods. Eating a chain of new or unique foods provides substantial extra bonus caloric value. It was added in Version 111 (June 2018) to address the prevalence of 'mono' diets in the player base. There are six different Life Stages in One Hour One Life. Currently, players can either enter the game and be born as an Eve (a young woman, without a mother), or a baby (a boy or a girl). Life stages can be divided by a character's age range, 0 to 60 years old. A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch. Medical Treatment refers to the method to healing injuries from animals or other players. Treatment must be applied swiftly to avoid a players's death. Therefore, ensuring medical supplies are stocked up in-advance is wise. Pads become dirty if dropped on the ground and must be re-sterilized, so must be stored in a clay bowl. Used bloody pads can not be re-sterilized and will disappear after. One Hour One Life game guide focuses on Starting the Apocalypse. Start the apocalypse to reset everything back to the wilderness, so everyone will have to yet again build civilizations from scratch. We hope that this guide will help you.

“There is no greater woe,

Than to remember days of happiness

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Amid affliction.” Inf. v. 121-3.

18:9-19 The mourners had shared Babylon's sensual pleasures, and gained by her wealth and trade. The kings of the earth, whom she flattered into idolatry, allowing them to be tyrannical over their subjects, while obedient to her; and the merchants, those who trafficked for her indulgences, pardons, and honours; these mourn. Babylon's friends partook her sinful pleasures and profits, but are not willing to share her plagues. The spirit of antichrist is a worldly spirit, and that sorrow is a mere worldly sorrow; they do not lament for the anger of God, but for the loss of outward comforts. The magnificence and riches of the ungodly will avail them nothing, but will render the vengeance harder to be borne. The spiritual merchandise is here alluded to, when not only slaves, but the souls of men, are mentioned as articles of commerce, to the destroying the souls of millions. Nor has this been peculiar to the Roman antichrist, and only her guilt. But let prosperous traders learn, with all their gains, to get the unsearchable riches of Christ; otherwise; even in this life, they may have to mourn that riches make to themselves wings and fly away, and that all the fruits their souls lusted after, are departed from them. Death, at any rate, will soon end their commerce, and all the riches of the ungodly will be exchanged, not only for the coffin and the worm, but for the fire that cannot be quenched.For in one hour - In a very brief period - so short, that it seemed to them to be but one hour. In the prediction Revelation 18:8, it is said that it would be 'in one day' (see the notes on that place); here it is said that, to the on-lookers, it seemed to be but an hour. There is no inconsistency, therefore, between the two statements.

So great riches is come to nought - All the accumulated wealth of so great and rich a city. This should have been united with Revelation 18:16, as it is a part of the lamentation of the merchants, and as the lamentation of the mariners commences in the other part of the verse. It is so divided in the Greek Testaments.

And every ship-master - This introduces the lamentation of the mariners, who would, of course, be deeply interested in the destruction of a city with which they had been accustomed to trade, and by carrying merchandise to which they had been enriched. The word 'ship-master' - κυβερνήτης kubernētēs - means, properly, a 'governor'; then a governor of a ship - the 'steersman' or 'pilot,' Acts 27:11.

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And all the company in ships - Prof. Stuart renders this 'coasters.' There is here, however, an important difference in the reading of the text. The commonly received text is, πᾶς ἐπὶ τῶν πλοίων ὁ ὅμιλος pas epi tōn ploiōn ho homilos - 'the whole company in ships,' as in our common version; the reading which is now commonly adopted, and which is found in Griesbach, Hahn, and Tittmann, is ὁ ἐπὶ τόπον πλέων ho epi topon pleōn - 'he who sails to a place'; that is, he who sails from one place to another along the coast, or who does not venture out far to sea; and thus the phrase would denote a secondary class of sea-captains or officers - those less venturesome, or experienced, or bold than others. There can be little doubt that this is the correct reading (compare Wetatein, in loco); and hence the class of seamen here referred to is 'coasters.' Such seamen would naturally be employed where there was a great and luxurious maritime city, and would have a deep interest in its fall.

And sailors - Common seamen.

And as many as trade by sea - In any kind of craft, whether employed in a near or a remote trade.

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Stood afar off - notes on Revelation 18:10.

17. is come to naught—Greek, 'is desolated.'

shipmaster—Greek, 'steersman,' or 'pilot.'

all the company in ships—A, C, Vulgate, and Syriac read, 'Every one who saileth to a place' (B has '… to the place'), every voyager. Vessels were freighted with pilgrims to various shrines, so that in one month (A.D. 1300) two hundred thousand pilgrims were counted in Rome [D'Aaubigne, Histoire de la Reformation]: a source of gain, not only to the Papal see, but to shipmasters, merchants, pilots, &c. These latter, however, are not restricted to those literally 'shipmasters,' &c., but mainly refer, in the mystical sense, to all who share in the spiritual traffic of apostate Christendom.

In one hour; that is, suddenly. The term denotes rather the surprisal of this judgment, than the short space of time within which it should be effected. For in one hour so great riches is come to nought,.... That is, in a very short time, expressing the suddenness and speediness of Rome's destruction, the quick dispatch and expedition that will be made in it, by the instruments of it, as in Revelation 18:10. Rome was always famous for its great wealth and riches; the Jews have a saying (l), that if ten kabs of riches descend into the world, the ancient Romans take nine of them, and the other the whole world:

and every shipmaster, and all the company in ships, and sailors, and as many as trade by sea, stood afar off; the lamentation of the kings and merchants of the earth being ended, masters of ships, sailors, and seafaring men begin theirs: by 'ships' are meant dioceses, abbeys, priories, and monasteries; and by the masters, or governors of them, bishops, abbots, priors, the heads of monasteries, and of the several orders of the Franciscans, Dominicans, &c. and by 'all the company in ships', or 'every shipmate', the fellows that belong to every religious house and order; and by 'sailors' and 'traders at sea', all such who compass sea and land to make proselytes to the Romish religion, like the Pharisees of old, and who, as they, make them two fold more the children of hell than themselves; and, in general, these traders abroad may design the pope's legates, sent by him into various parts, to collect his revenues, and the Jesuits, who are everywhere sent abroad to sow sedition and false doctrine, and the priests that travel about to sell pardons and indulgences: these

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stood afar off; as the kings and merchants before, for fear of sharing in the condemnation and punishment of Babylon; knowing full well that they deserved it, having been associates with her in her crimes.

(l) T. Bab. Kiddushin, fol. 49. 2.

{11} For in one hour so great riches is come to nought. And every shipmaster, and all the company in ships, and sailors, and as many as trade by sea, stood afar off,

(11) The manner of mourning used by them that trade by sea.

The Apocalypse is a recipe for a server-wide event, which in previous versions of the game, would kill all players on the server, giving 'Reason of Death: The Apocalypse' and reset the server. A new recipe for the Apocalypse was added in Version 186 and the old recipe was renamed to Oddity. The new recipe requires more than one player to craft, can be disrupted at multiple stages, and requires the passing of time to complete. It is limited to the server it is crafted on, giving world-wide warnings as the ritual progresses, and will wipe the map in a 'wave' without necessarily killing players.[1]

  • 1Crafting

Crafting[edit | edit source]

Endstone[edit | edit source]

A willing sacrifice

To craft an Endstone, a Bloody Knife must be inserted into a Dark Nosaj (which can be found in the jungle). The Endstone can then be taken. A Nosaj can only be used once, and the knife is consumed.

Note: It is possible to get a bloody knife without killing a player if Medical Treatment is given to the victim.

  • Live Nosaj with Endstone

  • Live Nosaj

  • Endstone

Endblock[edit | edit source]

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An Endblock is made by using a Chisel on a Stone Block and hitting with a Mallet. An Endstone can be added or removed again.

  • Stone Block with Chisel

  • Empty Endblock

  • Endblock

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Endtower[edit | edit source]

One Hour One Life Guide

To start an Endtower, add an Endblock to a regular Stone Block (it is not necessary to use Marking Stakes). After 6 hours, the top block will start to seep and a world-wide warning will occur (sounds like a sort of electronic 'bell'). Another endblock can then be added and another 6 hour wait started. After 4 endblocks in total have been placed, and the top block is seeping, a final Bloody Knife can be added to trigger The Apocalypse. At any stage, the endblocks can be removed from the tower.

  • Endtower Base

  • Seeping Endtower Base

  • Seeping Endtower

  • The Apocalypse

Oddity[edit | edit source]

Oddity is the name of the old recipe for The Apocalypse. It was renamed such in Version 186, when the new recipe was added. It is made by adding 3 Gold Ingots to a Monolith to get Full Monolith, then adding a Crowned Captured Horse. The structure can still be completed, but the event will not be triggered.

History[edit | edit source]

  • The original Apocalypse was disabled due to a map exploit where players would be able to quickly locate gold and monoliths, triggering the apocalypse multiple times in an hour.
  • v.186 - New recipe for The Apocalypse added, and the old renamed to 'Oddity'.

References[edit | edit source]

  1. Jason Rohrer. OHOL Forums: 'Update: Apocalypse 2.0'
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